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OCZ PC3200 EL Platinum Rev 2 DDR SDRAM at 400MHz Board manufacturers will be free to run higher or lower memory clocks, and they’ll also be able to make cheaper cards that have a narrower 64-bit path to memory. Our GeForce 6200 reference card has DDR memory clocked at an effective 500MHz, which thanks to the 6200’s 128-bit memory bus, gives the card an even 8.0GB/sec of memory bandwidth. There’s also flexibility on the memory clock front. NVIDIA recommends a core clock of 300MHz, but board vendors are free to run faster. Clock speeds for the 6200 aren’t written in stone, though. Unlike other members of the GeForce 6 line, there will only be one version of the GeForce 6200-no GT, XT, Ultra, or Turbo Golden Sample Special Edition.
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If this is the case, we may see enterprising enthusiasts attempt to unlock the extra pipelines with hardware or software modifications. It’s entirely possible that the GeForce 6200 GPU is simply an NV43 with four pixel pipes and Intellisample color and Z-compression disabled.
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Isn’t that interesting? When we asked NVIDIA for the 6200’s code name according to the “NV4x” convention, the company would only say the chip was a “derivative” of the NV43. The die measures 12mm x 13mm according to my tape measure, making it identical in size to the NV43 GPU that powers the GeForce 6600. The GeForce 6200 GPU is manufactured by TSMC on a 0.11-micron fabrication process. Since low-end cards generally lack the pixel pushing horsepower to make antialiasing viable in games, the lack of Intellisample color and Z-compression isn’t a major flaw. The GeForce 6200 differs from the rest of the GeForce 6 line when it comes to antialiasing, though: its Intellisample 3.0 implementation lacks color and Z-compression. The two also share a programmable video processor that we’ll have more to tell you about soon. The 6200 packs three vertex shader units, just like the 6600, as well.
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Like the GeForce 6600 series, the GeForce 6200 has full support for DirectX 9, Shader Model 3.0, and 32-bit floating point data types. There’s no transistor savings, but the fragment crossbar may offer a clock-for-clock performance advantage over more traditional designs. With the GeForce 6200, NVIDIA pairs four pixel pipes with four ROPs. This rather promiscuous arrangement allows NVIDIA to pair eight pixel shaders with only four ROPs on the GeForce 6600, saving transistors without catastrophically bottlenecking performance. Rather than being bound to a single pixel shader, ROPs are free to tackle output from any of the chip’s pixel shaders. Like the rest of the GeForce 6 line, the 6200 utilizes a fragment crossbar to link pixel shaders and raster operators (ROPs) within the pixel pipeline. The GeForce 6200 graphics chip is a four-pipe derivative of the NV43 GPU that powers the GeForce 6600 series. How does the GeForce 6200 fare against competition that includes ATI’s budget Radeons and Intel’s Graphics Media Accelerator 900? Read on to find out. This four-pipe GeForce 6 brings Shader Model 3.0 support to graphics cards in and around the $129 mark, giving cash-strapped gamers an intriguing new low-end option. Today, NVIDIA extends the GeForce 6 series even further into the value segment with the GeForce 6200.

GeForce 6 trickle-down has already spawned the GeForce 6600 series, whose performance and feature set are a revelation for the mid-range market. W HEN NVIDIA first announced the GeForce 6800 series, the company boasted that its new graphics architecture would scale down to mid-range and value markets by the end of the year.
